Deadly Towers in this day and age is a game reserved for masochists who relish in the delights of playing a terribly designed game that seeks to simultaneously rush you into a game over screen and the world of abstract art. Everything about this game sounds amazing on paper. Let’s read through the Nintendo Player’s Guide description:
Darkness has fallen over the ancient kingdom of Willner. By ringing the magic bells, the evil Rubas, King of the Devils, has amassed an army of the most diabolical sub-human creatures known to Earth. It will take more than a good heart and mighty sword to stay the evil king and restore peace to the lands. But the gauntlet has been thrown. Only YOU can assume the quest. You are mankind's only hope against the evil forces of darkness.
The idea of exploring the towers is really cool and would have been a very welcome addition after playing through Zelda’s amazing dungeons. However, these “towers” are nothing more than identical rooms with no orientation and no map and while we are at it, no rhyme or reason. Try to get through just one tower in Deadly Towers without outside help. I’m sure you could do it, but tell me how long it took and how rewarding it was. This could actually be the antithesis to Zelda now that I think about it. You’re brought into a game world with no information, seven towers to explore, weapons to upgrade, varying enemies…but none of it is designed with enough thought to make for actual compelling gameplay.