Capcom blasts us into the very first release of 1987 and its very familiar to their 1986 entry Ghosts ‘N Goblins. Both were arcade games first, both translate well to the home console format, and both have just enough shortcomings to stop me from recommending them to the everyday gamer. Trojan is more polished than Ghosts ‘N Goblins, but somehow not as rewarding. Level design is okay at best. The usual Capcom suspects of great sprites, music, and atmosphere are all present. The ultimate problem with Trojan is that it tricks us (not unlike the actual Trojan Horse) into believing it’s a better game than it actually is. I admire the game for all of it’s parts, truly. I just don’t find the game itself fun enough to go back to or recommend it.
As I've explained before, I'm a sucker for the post-apocalyptic setting. Back in 1987, this wasn't the setting of roughly half of all games released like it is today. If I were growing up when this came out, I'd eat it up. It iterated successfully on the same formula that Kung Fu used by adding a little more depth to the combat as well as flavor in the background. Unfortunately, it hasn't aged quite that well. Much of the fighting feels inconsequential, with only the bosses offering anything more than thoughtlessly mashing the attack button. You won't be bored out of your mind, but Trojan won't wow you either.